BEGINNER GUIDE
How to Play
Build music visually by placing characters on stage. This guide explains every core interaction in the Beat Critters prototype.
1. Choose an available character
The character tray contains the full team in one horizontal row. Characters already on stage remain visible in the tray but become dim and cannot be dragged again. This keeps every performer in a predictable home position.
2. Drag to an open stage circle
Grab the character itself and move the full-body image toward any unoccupied position. The target changes color when the character can be placed. On small screens, move the stage horizontally to reach positions that do not fit in the first view.
3. Build a balanced lineup
The stage accepts up to seven characters. Start with a beat, then add melody, voice, and effects. Central positions make characters visually larger and keep important audio closer to the center. Side positions send more of that character's sound toward the corresponding stereo channel.
4. Control a performer directly
Tap a stage character once to solo it; all other performers become dim. Tap again to mute that character; it becomes dim. Tap a third time to restore the normal mix. No floating delete or utility buttons are required.
5. Reorder or remove
Drag a stage character to another occupied position to swap them with a short movement animation. Drag a performer below the stage and release to return it to its original tray position, freeing the circle for someone else.
6. Enter performance mode
Performance mode starts every character currently on stage, hides placement circles, names, editor controls, and background arrows, then enlarges the cast smoothly in place. Returning to edit mode restores the controls and smaller editing scale without changing the arrangement.
7. Save a configuration later
The planned account system will save the active team, seven-character lineup, positions, sound variation, stage, visual styles, light settings, and mode-ready presentation. Video export and sharing remain future features, so the prototype keeps their entry points without claiming those tools are finished.

